This is similar to the Wii Certificate Chain which is outlined here: Certificate chain - WiiBrew title.tik (Ticket)Ĭontains the title ID, console ID (for downloaded titles), and encrypted title key 3. app file is correct (Each hash is a 20-byte SHA1) 2 title.cert (Certificate chain)Ĭontains the certificates for the ticket and TMD signers, as well as the certificate authority 3. H3 files are file Hashe to verify the downloaded. With this data you can use a AES decrypter pass in the title key and you should be able to extract all the. app and the title key for decryption (found in the ticket). To decrypt the content you need the title.tmd which stores the meta data for each. Numbered starting from 0 (00000000.app) to however big the channel/game is.Īpp files contain the actual game data, encrypted and split into sections. You can also convert a disc game to this format using a tool such as Disc Extractor. If you buy a game from the Nintendo eShop it is downloaded in this format. The wiiU Nintendo Update Server format is basically a folder of different files such as. WiiU NUS formats (from eShop or extracted discs) The same as the raw WUD file but it has been compressed so it has a smaller file size. This is a full dump of a WiiU Disk completely uncompressed, just like it would be on the disc itself. WiiU Game File Formats WiiU Raw Disc Image (*.WUD) This technically allows Virtual Console and other eShop games to be taken from one wiiU and installed on another sigpatched wiiU. When I just copied the BCML combined mod folder into Cemu instead, mods only partially worked, with weird errors in changed models and a few other things, including what seemed to be the complete deletion of everything in Cemu's graphicPacks folder whenever remerging mods using BCML, which also seems to make Cemu think I've never played Breath of the Wild despite the save data remaining.Using WiiU File Formats SigPatch required for NUS format games (*.app etc)Ī sigpatch is a modification to the wiiU NAND memory that ‘patches’ the signature checks that are performed for running and installing custom wiiU channels. The only option for unpacking the game is "Unpack (Cemu)." I tried using that, and everything seemed to work, but when setting up BCML, the game/update/dlc folders weren't autofilled by BCML as they apparently usually should be, and the BCML graphics pack wasn't showing up in Cemu. I recently started trying to mod Breath of the Wild, and every tutorial I've seen says to, after downloading the game, right-click and select "Unpack (Loadiine)." However, I don't see this option show up.
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